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	<title>Crucial Thought &#187; video games education gredler</title>
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		<title>Video games in education &#8211; response to Dr. Scott McLeod</title>
		<link>http://www.crucialthought.com/2008/08/03/video-games-in-education-response-to-dr-scott-mcleod/</link>
		<comments>http://www.crucialthought.com/2008/08/03/video-games-in-education-response-to-dr-scott-mcleod/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 20:07:07 +0000</pubDate>
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				<category><![CDATA[Academics]]></category>
		<category><![CDATA[video games education gredler]]></category>

		<guid isPermaLink="false">http://www.crucialthought.com/?p=468</guid>
		<description><![CDATA[This was a comment on a post over at Dangerously Irrelevant. Read his post and then read my comment. Hi Scott, I must take issue with your comments on Vygtosky. I can say most emphatically that Vygtosky would not support video games as the more knowledgeable other. In fact, video games don&#8217;t speak to the [...]]]></description>
			<content:encoded><![CDATA[<p>This was a comment on a post over at Dangerously Irrelevant. Read <a  href="http://www.dangerouslyirrelevant.org/2008/08/video-games-and.html">his post</a> and then read my comment.</p>
<blockquote><p>Hi Scott,</p>
<p>I must take issue with your comments on Vygtosky. I can say most emphatically that Vygtosky would not support video games as the more knowledgeable other. In fact, video games don&#8217;t speak to the ZPD at all. I realize that Dr. Gee (et al) often use this terminology but it is not typically used in concordance with Vygtosky&#8217;s intentions.</p>
<p>It&#8217;s worth noting that Vygotsky spent little time (6 pages out of thousands) on the ZPD and for the record, the ZPD requires assessment to determine.</p>
<p>To clarify, Vygotsky supports the ZPD to be used by an educator to determine the exact gap between what a child cannot do, and what a child can do with a little help. You&#8217;re right in calling that a growth area, but Vygotsky would not support interaction with video games as a form of this growth. In fact, he advocated interaction between a child and the Ideal Form of Behavior, which he meant as an adult.</p>
<p>As an aside, Vygotsky would not support peer groups as a form of the ZPD either. I often hear educators use the ZPD as a reason to have students work together on something, but it simply isn&#8217;t the case.</p>
<p>Let me direct you to some resources on the matter.</p>
<p>Gredler, M. E. &amp; Shields, C. (2008). Vygotsky&#8217;s legacy: A foundation for research and practice. New York: Guilford.</p>
<p>Gredler, M. E. (2005). Learning and instruction: Theory into practice (5th ed.). New York: Prentice Hall.</p>
<p>Gredler, M. E. &amp; Shields, C. (2004). Does no one read Vygotsky&#8217;s words? Commentary on Glassman (201). Educational Researcher, 33(2), 21-25.</p>
<p>I study under Dr. Gredler, a tenured professor who studied under Robert Gagne (can&#8217;t figure out how to put the accent on the e, yikes) and who has spent years researching Vygotsky and has read his entire works many times. She is considered a leading authority on the matter.</p>
<p>I invite you to revisit Vygotsky and I think your understanding will change a bit, especially in terms of video games.</p>
<p>I am well familiar with the Schaffer (sp?), Gee, Steinkeuhler (oh gosh what is her husband&#8217;s name? drawing a blank, his thesis was Civilization in a high school history class and he&#8217;s also at the U of Wisconsin-Madison), Dede, etc etc.</p>
<p>For an alternate perspective, let me point you to such folks as Feldon at Washington State, Clark, Yates, others at the U of Southern Califorina (his book Learning and Media is excellent, 2001) and others.</p>
<p>Point is this, there is an alternative viewpoint to the whole debate of video games in education, but many do not accept valid counter arguments due to the &#8220;fun&#8221; nature of video games.</p>
<p>To sum it up, after having read much in this area and after having completed a lengthy lit review concerning MUVE&#8217;s in K-12, I just don&#8217;t see the evidence for video games having a direct effect on learning content matter.</p>
<p>Notice, I&#8217;m looking for researched evidence, not anecdote. In fact, I&#8217;d say that video games in education can be harmful to learning content matter.</p>
<p>Notice I&#8217;m talking about content matter, not learning how to design prims in Second Life. I&#8217;m talking about learning the basics that we all need to know, the 3 R&#8217;s.</p>
<p>Sorry for the long comment, but I think much clarification is needed here.</p>
<p>Chris</p></blockquote>
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